4/9/2023 0 Comments Xamarin studio update![]() $PLISTBUDDY $INFO -c "set :CFBundleVersion 1.0.$BUILD_BUILDID"īy running this as part of our build before the Xamarin.iOS build step we are ensured to get a unique build number. ![]() ![]() $PLISTBUDDY $INFO -c "set :CFBundleShortVersionString 1.0.$BUILD_BUILDID" I consulted some Microsoft-provided documentation and came up with this fairly simple script: #!/bin/bashĮcho "setting versions to 1.0.$BUILD_BUILDID"Įxport PLISTBUDDY="/usr/libexec/PlistBuddy"Įxport INFO=$BUILD_SOURCESDIRECTORY"/AppName.Mobile/AppName.Mobile//ist" So I decided to grab the Shell Script task and see what it would allow me to do.Īs you can see, options for setup on a shell scripts aren’t too plentiful: I knew that a PowerShell script wouldn’t do what I needed because I was running this with a local agent on a Mac, and Mac’s don’t do PowerShell. So I just dove right in to see what kind of task I could come up with. I knew that I could add another step to our build in VSTS but I wasn’t sure exactly how. I had no idea what that was or how to integrate that with my process because everyone was talking about it in reference to automating Xcode builds with TeamCity or Jenkins. Of course none of the articles like this one described anything about updating version info as part of the CI process.Īfter doing a bit of research, I found a lot of people talking about a utility call Plistbuddy. The app uploaded just fine but when we went in to manage it, we noticed that the version was exactly the same as the previous one. However, problems arose when we wanted to push subsequent builds to HockeyApp. These instructions made it an easy enough of a process and we got our first build from continuous integration (CI) pushed over. The need to do that was just the first part of a bigger series of events that eventually led to subsequent builds being automatically versioned for us.Īfter the builds were completed, we needed to ship the Xamarin.iOS build off to HockeyApp for distribution. It enables you to do less work by allowing you to reuse most of your code when you are developing applications for multiple devices at the same time and it also includes native user interfaces and APIs for every supported platform.Įsthetically speaking, Xamarin presents itself as a modern and completely functional application, with intuitive controls and the possibility to organize your workspace according to your personal preferences.In last week’s blog post Andrew showed us how to trigger a build from another build. Xamarin manages to make almost any mobile developer happy, thanks to its wide array of features and the complete range of platform support. Thanks to the dedicated compiling process that takes the target device into account, you can obtain better performance than if the application would interpret the code at runtime. You also get the whole functionality package and data structures used on each type of device, thanks to the native application programming interface used by Xamarin in the deployment of your software.Īll of this cross-compatibility and native support means that your apps can achieve maximum performance ratings on every kind of platform-specific hardware. Xamarin delivers native user interfaces for every platform, to spare you the trouble of having to redesign the look and feel of your application when switching platforms. ![]() This enables you to include web development tools, deployment packages and IDE extensions to further improve the quality of your software. The C# language can be extended with a large amount of available libraries, SDKs and components that can be easily added into your applications using Xamarin's add-in manager. Beside the fact that you can deploy applications on the said devices, you can also keep a great portion of your code from one platform to the other, meaning that you do not have to rewrite it from scratch if you decide to make it available on another platform. Xamarin is a development tool that enables you to write C#-based apps for every kind of mobile platform, including iOS, Android and Windows devices. Use the C# language for multi-platform support That alone would not be a major disadvantage, but it is much easier to develop applications using the native mobile environment. The C++ language is not very suitable for small-scale programs, while Java, although versatile and powerful, requires its own separate environment installed on the target machine or device. Developing applications for various kind of devices can prove to be a challenging task, especially if you have more than one platform in mind for your app.
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